Hello, then! I'm the Dave who writes Nemesis Fleet. Insofar as "Script" can be a job description, it will be listed as mine inside each issue of the comic. The first issue, though, is testament to the fact that it isn't as simple as me writing a script and Abby drawing it.
Today, we sat down around the stack of paper that makes up the first issue, and went through it pointing and laughing. Nothing has changed, we haven't suddenly decided it's rubbish, it's just something we do as often as we can, to make sure we're looking at the comic objectively. It would be the easiest thing in the world to come up with a story, bash out a script, slap down some drawings and call it our unalterable Word, but we don't like doing it that way.
The story for issue one didn't begin with a script as much as it did a head full of ideas. I'm technically going to be "writing" this comic, but really what I'm doing is organising the story into something other people will be able to read. The whole thing has existed in a sort of bubbling, exciteable form in Abby's mind for a fair while. I just divide it into issues and panels and set down what specific words the characters should say. I make sure all the little bits of the story go in the right direction and end up in the right place. I don't write it, I herd it.
Today I helped Abby lock the barn doors. No, forget that metaphor now, it's gone too far. What I'm trying to say is that we made sure it's where we want it, and it isn't likely to escape. We went over every page, picking apart each panel and making sure we had told all the story we needed to tell, had omitted nothing that needed to go in, and generally had written something that reads well and doesn't just dump exposition on the reader. The problem is that we are quite picky, and prone to thinking up entirely new and much more interesting plot ideas each time we look at it, meaning Abby has faced total re-draws more than once before.
But here's the good news. For the first time ever, we found we barely wanted to change anything. A page here, a panel there, a few camera angles and the emphasis of some scenes, but nothing major. Nothing that means rewriting and redrawing the whole thing yet again.
That's got to be a good sign, surely.